Thursday, April 26, 2007

My first blog and my first entry.

This is screenshots of my current works on GLCanvas, to make OpenGL be the workhorse for squeak.

This is an image what produces squeak by default:

This is same same one, but with OpenGL activated:

as you can see, all things looks like same except that i don't draw gradients (i'll code them later when everything else will work fine).
At screenshot you can see time in ms which takes to draw full world with and without OpenGL support.
The main bottleneck of drawing stuff is displaying text and clipping (with clipping turned off it takes 3 times faster in OpenGL).

4 comments:

Anonymous said...

Definitely cool!

Unknown said...

Good work! Eagerly awaiting a release.

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